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A project for our Advanced Computer Graphics course. It's cool enough to deserve a mention here. We basically combined SSAO with cel shading in an intuitive manner (rather than just multiplying the rendered cel shading by the SSAO output). The results are pretty nice. Check out the images section below for samples.

Current State of the Project

Done and passed in. Although we would like to see textures and shadows added (shadow mapping most likely) and we would also like to see improvements to the SSAO shader.

People Who Worked on This

Brett Lajzer
Dan Nottingham


Related Materials

Paper (PDF Format)
Presentation (PDF Format)
Source code (7.5mb) requires PCRE++ to compile (extremely messy, view at own risk)

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